Python for Kids - A Playful Introduction to Programming

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  • Description

    Description-

    Python for Kids - A Playful Introduction to Programming. Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Featuring original artwork by Miran Lipovača. Full color, over 344 pages.

    Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.

    Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and “Mr. Stick Man Races for the Exit”—a platform game with jumps, animation, and much more.

    As you strike out on your programming adventure, you’ll learn how to:
    • Use fundamental data structures like lists, tuples, and maps
    • Organize and reuse your code with functions and modules
    • Use control structures like loops and conditional statements
    • Draw shapes and patterns with Python’s turtle module
    • Create games, animations, and other graphical wonders with tkinter
    Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.

    About the Author Jason Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp. Python for Kids is his first book.

    Python for Kids A Playful Introduction to Programming

    Table of Contents
    About the Author and Technical Reviewers
    Acknowledgments
    Introduction


    Part I: Learning to Program

    Chapter 1: Not All Snakes Slither
    Chapter 2: Calculations and Variables
    Chapter 3: Strings, Lists, Tuples, and Maps
    Chapter 4: Drawing with Turtles
    Chapter 5: Asking Questions with if and else
    Chapter 6: Going Loopy
    Chapter 7: Recycling Your Code with Functions and Modules
    Chapter 8: How to Use Classes and Objects
    Chapter 9: Python’s Built-In Functions
    Chapter 10: Useful Python Modules
    Chapter 11: More Turtle Graphics
    Chapter 12: Using tkinter for Better Graphics


    Part II: Bounce!

    Chapter 13: Beginning Your First Game: Bounce!
    Chapter 14: Finishing Your First Game: Bounce!


    Part III: Mr. Stick Man Races for the Exit

    Chapter 15: Creating Graphics for the Mr. Stick Man Game
    Chapter 16: Developing the Mr. Stick Man Game
    Chapter 17: Creating Mr. Stick Man
    Chapter 18: Completing the Mr. Stick Man Game


    Afterword: Where to Go from Here
    Appendix: Python Keywords
    Glossary
    Index


    View the Index (PDF)
    View the detailed Table of Contents (PDF)


    Download Chapter 4 "Drawing with Turtles" (PDF)
    Download the sample code from the book (ZIP)
    Download the solutions to programming puzzles (PDF)
  • Technical Details

    Technical Details+

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