Just like the Android App released last week, this app contains the whole schedule, which we’ll continually update before and during the conference. The app also has full details on each talk, a favorites feature to mark the talks you want to attend, full search capabilities and a gateway for sending out vital information to attendees!
Visit the HOPE website to see what it looks like and also to give us some feedback.
If this awesome app inspires a need for last minute coding of your own, check out the public API for the conference badge.
Now is also a good time to remind you that pre-registering is the only way to guarantee getting a hackable badge of your own. Supplies are very limited, and we’ll be closing pre-registration on Sunday, July 11. So pre-register now, save $15 and get the awesome hackable badge!
As we get closer to the event, be sure to stay tuned here and via @thenexthope on Twitter.
The entire schedule for The Next HOPE has been finalized and is now viewable online in either grid or summary mode. We have three scheduled tracks and one unscheduled one which will result in well over 100 hour long presentations. We had more submissions this year than ever before and also more preregistrants so this looks like the biggest HOPE in history. It’s not too late to take advantage of preregistration before it closes within the next week or two.
Over the next few weeks leading up to The Next HOPE, we will be highlighting some of the many different talks and panels that will be featured at the conference. In the end, we will have over 100 talks throughout the three day period from July 16-18 at the Hotel Pennsylvania in New York City. And the talks are just one part of the entire weekend of activity. Here are 15 talks you can see at The Next HOPE. Five more will be posted tomorrow.
Adafruit will be giving a talk at The Next HOPE! *AND* we’ll have an Adafruit booth selling electronics on site the entire time! HOPE is the only event we sell items in person, we’ll have lots of deals and discounts!
Title: How to Run an Open Source Hardware Company
Day/Time: Saturday, July 17, 2010 – 1000 (10 am)
Location: Tesla (18th floor)
We will also be live blogging from the event and “maybe” a live Ask an engineer, we’ll see
If you plan to attend, definitely attend Mitch’s session!
How to Bring Your Project from Idea to Reality: Make a Living Doing What You Love – Mitch Altman has brought his personal pet projects (including TV-B-Gone universal remote controls) from idea to reality, and is fortunate to make a living doing what he loves. Mitch will outline the practical steps he took to take his projects from a mere idea, through the steps of research, development, manufacture, sales and distribution, leading, finally, to collecting checks while in the comfort of his home (and while traveling the world). This talk will also show some of the pitfalls of running one’s own business.
Tonight is our weekly “Ask an engineer” live chat – 10pm ET tonight, we’re going to attempt to “broadcast” LIVE from Maker Faire Rhode Island. We’ll see how it goes, we might need to go text only if there isn’t a good connection. Either way – stop by! Here are some handy details:
Citizen Engineer – Consumer Electronics Hacking and Open Source Hardware
This is a hands-on session on all the things you’re not supposed to do (but want to) with the gadgets that fill our drawers and shelves: transform an old VCR into an automatic cat feeder, use open interfaces to control Roomba robotic vacuums. Projects like these (and others, such as WRT54G hacking, iPod Linux, car-computer hacking, etc.) are part of a growing trend where consumers are going back and hacking what they buy. Just as computer hacking is closely tied to the Open Source software movement, so can such embedded gadget-hacking lead to an Open Source hardware movement.
The Geeky, Personal, and Social Impact Sides of Creating Defensive Technology
Ever wish you had the power to turn off a TV in a restaurant or disable an intrusive cell phone? Social defensive technologies are “reality hacking” devices that give us the sort of sociopathic control we’ve come to enjoy on the Internet alone. Three years ago, Mitch decided he’d had enough of televisions and designed the TV-B-Gone, a universal “off” keychain remote. Around the same time, Ladyada designed a personal RF jammer. Together they will discuss these projects in the context of reclaiming personal space, culture-jamming, and how we can design technologies that do what we really want. Don’t expect good WiFi/cell reception.
Would you want to travel to Mars and never come back? Mars One Way introduces us to five hopefuls who want to be part of project Mars One.
There were 200,000 people who applied to participate in a project called Mars One. It’s a private enterprise to establish a permanent human settlement on Mars and film a reality show along the way. The idea is to go in crews of four starting in 2024. The thing is, right now the technology can only get them there. “Mars One Way” documents the thoughts and theories of Five hopeful Mars One astronauts as they contemplate the reality of leaving planet Earth forever, for a new home on Mars.
We “heart” Adafruit. Just like there are legions of iblers that are fans of instructables, for the loyal fans of Adafruit (gee, what do you call them, adafruits?) make your own Adafruit Adabot Robot Heart Plushie. Everyone needs a hug. This derivative of the IKEA FAMNIG HJÄRTA red heart cushion was Inspired by Adafruit’s own robot Adabot, star of Circuit Playground. Of course, we also have the Instructables Robot Robo-Heart Plushie too. (read more)
No we love YOU caitlinsdad! This piece is adorable and original. Thanks for sharing!
There are people making amazing things around the world, are you one of them? Join the 76,331 strong! And check out scores of projects they shared this week after the jump!
Welcome to Issue 21 of The MagPi magazine, our biggest issue yet with an incredible 48 pages!
Once again we are bursting at the seams with all that is new in the Raspberry Pi world.
To mark the Raspberry Pi’s second birthday, we have a MagPi exclusive four page interview with Eben Upton reviewing the past two years and what the future holds for this credit card sized beauty.
Also in this issue, Jacob, a young Raspberry Pi enthusiast, describes how he made his Raspberry Pi portable, we have more from Project Curacao plus ModMyPi give us a demo on motion sensing. We feature a great article on using the command line to troubleshoot network issues, take an in-depth look at turning your Raspberry Pi into an internet radio device, show you how to use a Raspberry Pi with a weather station and also feature how to remotely manage your home saltwater aquarium.
If that wasn’t enough, we conclude with a classic game by heading deep beneath the earth, to the realm of the Dwarven Heartland, in the hope of finding gold in the text adventure “Stronghold of the Dwarven Lords”.
Hoo doggies. Lands of Ruin (another motley pack of beady-eyed crater mammals) is taking tabletop one step further by adding an Android app to the mix to take care of all those pesky wargaming calculations and rules lookups for you, keep you organized battle to battle and, get this: across campaigns. Nice.
The character designs and paint jobs here are gawgeous, I tells ya. LoR is still in beta, but I’m excited to see where this project winds up.
While creating this game, we have sought to eliminate the aspects of most tabletop wargames that we find intrusive to gameplay, unrealistic, limiting, or down right annoying. Where other game systems have to remove much combat realism and adjust their rules for the sake of simplicity and speed of play, we have utilized the companion app in such a way that we can make combat in Lands of Ruin more realistic and complex, while making gameplay more rapid and simple to learn.
Through replacing many game materials with technology, it is also our hope that it will be easier and cheaper for people to get started in our game without spending a fortune or having to wait to play until they have all the materials. It will additionally be easier for us to add expansions and additional content to our game more frequently.
We wanted to create a game that combined our obsessions with Sci-Fi, horror, survivalism, gaming, and comics with our concerns for the future of civilization. We then mixed in our backgrounds and interests in the military, history, science, anthropology, art, and technology to build a modern game system from the ground up.
We feel that each time you sit down to play the game, you should be adding to a greater narrative of your tribe, and that story should be as rich and immersive as possible.
Make It @ Your Library has an awesome collection of tutorials and resources for makerspaces and educators! There’s a Basic Arduino Robot guide, a tutorial on how to make your own DoodleBot360, and many more. Most of the materials required can be found around the house or at local craft stores, which keeps the cost low as well.
Hello, we are the folks behind Make it @ Your Library. In 2012, we came together as part of ILEAD USA, an IMLS grant funded library program, with the intention of helping librarians realize makerspace projects in their communities. A few months later, we had the concept for this site, and Make It @ Your Library was starting to take shape!
This site is brought to you in collaboration with Instructables and the American Library Association, and it is our hope that through this site, libraries of all stripes and sizes will be able to experiment with maker projects. Make it @ Your Library believes that content creation in the library is a vital direction for our libraries to pursue. Maker projects don’t need to be the result of thousands of dollars of space renovation, equipment or special staffing. The projects on this site, powered by Instructables and vetted by librarians, are a great way to begin. Happy creating!
Each Tuesday is EducationTuesday here at Adafruit! Be sure to check out our posts about educators and all things STEM. Adafruit supports our educators and loves to spread the good word about educational STEM innovations!
Lenticularization of an image allows the viewer to be presented with additional visual information within the same space, dependent on angle. Striped of lenticular sheets, we see that information altogether, almost theoretically identical to the Cubist idea of relativity presented as one. This project aims to appreciate the encrypted information as it is as well as decoded with additional media. Also, it aims to highlight and hopefully inspire the idea that there is more that can be done with the GIF medium – new tricks and methods can be applied to animation making, whether it is ‘flipping’ from one image to another, or added depth … Gif making can have additional visual narratives.
Rachel Ciavarella made this interesting project using, among other things, an arduino.
This experimental piece was designed to facilitate experimentation with music. The user is allowed to manipulate sounds through an interface that responds to changes with haptic feedback.
This is meant to make sound manipulation more familiar and less intimidating to “nonmusical” people. By pairing visual and tactile cues to sound qualities I hope to bring a new understanding to sound experience and experimentation.
To interact, a user first selects a sound using one of the buttons. As the sound plays, it can be distorted by turning any of the three haptic feedback distortion knobs.
Each knob produces a different type of distortion. The unique texture on each knobs looks and feels like the distortion sounds. Vibration motors nested inside the knobs are programed to provide a specific vibration pattern that maps a texture onto the knobs that also feels like the distortion sounds.
I was able to make this all happen using a midi controller, computer sound mixing program, an Arduino, processing, and some simple circuitry.
Johnny Lee and his team at Google are developing Project Tango – a smart phone that, using sensors, can capture and build a 3D model of the physical world around you, via archdaily.
Project Tango brings a whole new dimension (the third one) to what we could potentially do with our phones: imagine creating a 30 second model to take away from a site visit, for example, or using augmented reality to show a design or an installation in situ, navigable in real time. Currently, Google is in the process of distributing 200 prototypes to app developers, who will hopefully help it realize this tremendous potential.
What if you could capture the dimensions of your home simply by walking around with your phone before you went furniture shopping? What if directions to a new location didn’t stop at the street address? What if you never again found yourself lost in a new building? What if the visually-impaired could navigate unassisted in unfamiliar indoor places? What if you could search for a product and see where the exact shelf is located in a super-store?
Imagine playing hide-and-seek in your house with your favorite game character, or transforming the hallways into a tree-lined path. Imagine competing against a friend for control over territories in your home with your own miniature army, or hiding secret virtual treasures in physical places around the world?
Sergeant James Sides lost his right arm in an IED explosion in Afghanistan. Now, he’s the first patient to receive an muscle connected implant to control a prosthetic limb. From Popular Science:
The implanted myoelectric sensors (IMES) in Sides’ right arm can read his muscles and bypass his mind, translating would-be movement into real movement. The IMES System, as its developers are calling it, could be the first implanted multi-channel controller for prosthetics. Sides is the first patient in an investigational device trial approved by the U.S. Food and Drug Administration.
“I have another hand now,” he says.
It uses the residual muscles in an amputee’s arm — which would normally control and command muscle movement down the hand — and picks up their signals with a half-dozen electrodes. The tiny platinum/iridium electrodes, about 0.66 inches long and a tenth of an inch wide, are embedded directly into the patient’s muscle. They are powered by magnetic induction, so there would be no need to swap batteries or plug them in — a crucial development in making them user-friendly, according to Dr. Paul Pasquina, principal investigator on the IMES system and former chief of orthopedics and rehabilitation at Walter Reed.
It translates muscle signals into hand action in less than 100 milliseconds. To Sides, it’s instantaneous: “I still close what I think is my hand,” he says. “I open my hand, and rotate it up and down; I close my fingers and the hand closes. It’s exactly as if I still had a hand. It’s pretty gnarly.”