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May 2, 2013 AT 6:00 am

Basic Introduction to Using A Kinect for 3D Scanning #3dthursday

3D PrinterKinect

As attention to the 3D scanners appearing on crowdfunding sites such as Kickstarter and Indiegogo and the announcement from MakerBot about their scanner development project, here is a fun introduction to one form of DIY 3D scanning already starting to reach wide circulation: 3D scanning with the Kinect. From Open Electronics:

It only takes a Microsoft Kinect and a computer to scan things and create models of sufficient quality to be 3D printed.

There are a lot of well-known approaches based on laser, video projectors, cameras to create “point clouds” of a 3D surface (thanks to partially open softwares). Now, we have a cheap dedicated hardware that is ready to provide a 3D representation of what’s in front of it. Microsoft Kinect, hacked thanks to some tenacious developers, is now emerging as a simple and effective tool to acquire three-dimensional models. From desktop size stuff up to furniture or the whole person, Kinect can be miraculous on its own.

This is not the right solution to duplicate small object: it’s “resolution” and the volume in which Kinect works best, make the Kinect not suitable for small items such as figurines or small, detailed, objects .

The ingredients

You need a Kinect (Xbox, PC versions or the “compatible” Asus Xtion Pro), a personal computer with ATI or NVIDIA graphics accelerator card and then the ReconstructMe software with the appropriate driver.

Unfortunately, this is not a fully open source solution: it’s a free SDK for non-commercial use (a license fee applies for professional purposes)….

Read more.


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