While this is neither and app-note nor a book, I’ve been interested in anti-aliasing for quite some times since A.) UI design is just kind of a fetish of mine, and B.) There’s almost no useful information out there on this stuff in a form that’s appropriate to low-cost embedded systems. Which is where this weeks EEBookshelf entry comes in: a very old article (think Quick Basic, ya … that thing you used back in High School or earlier) explaining the basics of anti-aliasing pixels. While the text is obscenely small, the explanation is very clear, and it’s easy to transfer this to your own firmware in C or whatever else. Now to work this into some of my own projects and see how far I can stretch the 72MHz on the LPC1343 and the few hundred KBs I have left! See QB EXpress: Issue #22 for this article from Eclipzer. My advice … if you find this useful save it to a PDF somewhere special.