Seeing the operation of code in Atari 2600 games

Pt 10528

Pt 10527

Seeing the operation of code in Atari 2600 games by ben fry

Like any other game console, Atari 2600 cartridges contained executable code also commingled with data. This lists the code as columns of assembly language. Most of it is math or conditional statements (if x is true, go to y), so each time there’s “go to” a curve is drawn from that point to its destination.


Pt 10498-2
Books to learn processing – AN ADAFRUIT GIFT GUIDE.

Filed under: art — by adafruit, posted November 9, 2010 at 8:00 am


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