Graffiti Analysis 3.0 is here…

ni9e blog: Graffiti Analysis 3.0 Is Here

Break out your digital projectors, markers, turntables, lasers and 3D glasses, because Graffiti Analysis version 3.0 is finally here. For information and downloads go to graffitianalysis.com (source code available on github). Your one stop shop for ink and pixels.

New features include:
- audio input
- architectural awareness
- laser input
- keyword based .gml RSS playback
- red / cyan 3D effect

Overview:
Graffiti Analysis is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as a Graffiti Markup Language (.gml) file, a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data.

Credits:
Graffiti Analysis is a project by Evan Roth. Software development by Mzz Chris Sugrue. Support for GAv3.0 from Les Grandes Traversees. Graffiti Analysis was built in Open Framewerkz, with additional code contributions from Theo Watson (laser input integration), Kyle McDonald (audio analysis) and ps / TPOLM (.gml RSS system).

Filed under: art — by adafruit, posted August 30, 2010 at 11:29 am


1 Comment

  1. Awesome! what will they think of next?

    Comment by alla kellerman — September 27, 2010 @ 4:05 pm

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