Sculpting with Blender 2.51

Sculpt25 01
Sculpting with Blender 2.51. Allan writes -

Blender has had a sculpt mode for a while now, but with the recent release of the ground-up recode 2.5, a few minor tweaks have made it into a really powerful tool, especially for people looking to interact with their 3D in a more intuitive way than painstakingly dragging vertices around and fretting over topology. In this tutorial, we’ll start with Blender’s default cube and carve numbers into it! For this tutorial, you’ll need to go grab the latest release of Blender 2.5, which is still in alpha but stable enough to work with. It’s a well-behaved zip file– just dump it in a directory and run the executable.

Filed under: random — by adafruit, posted February 22, 2010 at 1:00 pm


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1 Comment

  1. hi,
    blender 2.51 does not exist, blender 2.5 alpha 1 is a pre-beta version of 2.5,

    I am saying that because this is not a released, stable, software as of yet and its important to note the difference between 2.5a1 and 2.51…

    Comment by shul — February 25, 2010 @ 5:36 pm

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